#pragma bank 255

// Tileset: sprite_player_color_bank2_tileset

#include "gbs_types.h"

BANKREF(sprite_player_color_bank2_tileset)

const struct tileset_t sprite_player_color_bank2_tileset = {
    .n_tiles = 12,
    .tiles = {
        0x00, 0x00, 0xE0, 0xE0, 0x10, 0xF0, 0x68, 0x98, 0x84, 0x7C, 0x04, 0xFC, 0x04, 0xFC, 0x04, 0xFC,
        0x24, 0xDC, 0x24, 0xDC, 0x24, 0xDC, 0xA2, 0xDE, 0x9E, 0xFE, 0xFC, 0xE4, 0xF8, 0xF8, 0x00, 0x00,
        0x00, 0x00, 0x07, 0x07, 0x08, 0x0F, 0x16, 0x19, 0x21, 0x3E, 0x20, 0x3F, 0x60, 0x7F, 0x20, 0x3F,
        0x29, 0x36, 0x29, 0x36, 0x29, 0x36, 0x55, 0x6A, 0x7E, 0x7D, 0x3F, 0x3F, 0x0D, 0x0B, 0x0E, 0x0E,
        0x00, 0x00, 0xE0, 0xE0, 0x10, 0xF0, 0x68, 0x98, 0x84, 0x7C, 0x04, 0xFC, 0x04, 0xFC, 0x04, 0xFC,
        0x24, 0xDC, 0x24, 0xDC, 0x24, 0xDC, 0xA2, 0xDE, 0x9E, 0xFE, 0xF8, 0xF8, 0xB0, 0xD0, 0x70, 0x70,
        0x00, 0x00, 0x07, 0x07, 0x08, 0x0F, 0x16, 0x19, 0x21, 0x3E, 0x60, 0x7F, 0x20, 0x3F, 0x20, 0x3F,
        0x29, 0x36, 0x29, 0x36, 0x29, 0x36, 0x55, 0x6A, 0x7E, 0x7D, 0x3F, 0x27, 0x1F, 0x1F, 0x00, 0x00,
        0x00, 0x00, 0xE0, 0xE0, 0x10, 0xF0, 0x38, 0xC8, 0x5C, 0xA4, 0xAC, 0xD4, 0x42, 0xFE, 0xBE, 0x7E,
        0xD4, 0x7C, 0xF4, 0x5C, 0xF4, 0x3C, 0xF2, 0xFE, 0xFE, 0xFE, 0x9C, 0xFC, 0xB8, 0xD8, 0x70, 0x70,
        0x00, 0x00, 0x07, 0x07, 0x08, 0x0F, 0x10, 0x1F, 0x3D, 0x23, 0x22, 0x3F, 0x2D, 0x3E, 0x2B, 0x3C,
        0x2B, 0x3E, 0x2F, 0x3A, 0x3F, 0x2C, 0x6F, 0x5F, 0x7C, 0x7F, 0x3F, 0x27, 0x1F, 0x1F, 0x0E, 0x0E
    }
};
